Bol

bol is a fast, physics-based roguelike where you build absurdly powerful bouncing bols and try to meet damage goals in 30-second challenge levels.

Features

  • Fast 30-second challenge levels with increasing difficulty
  • Physics-based gameplay: bols bounce, chain, phase, and stack effects
  • Build your own bols by adding new cores and shells
  • Fusion system lets you merge bols and stack their behaviors
  • Dozens of possible synergies and emergent builds
  • Boss levels every 5 stages
  • Strategic shop between levels
  • Highly replayable roguelike structure

Up next

  • More ball types
  • More shells & cores
  • More ball upgrades
  • A separate, fully idle mode
  • Artifacts - boss items that affect the gameplay
  • Utility items that can be used during levels
  • Improved graphics & UI

Feedback

This is an early build and I’d love feedback!
If something feels broken, confusing, or fun, please comment!


Development log

Comments

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(+1)

started coasting and got to level 40 just skipping upgrades

Thanks for playing! I've made the game less generous with money, early & late game might be more difficult now

(+1)

pretty fun but the economy of the game feels kinda wack. getting shiny core on a banker ball or fusing a banker ball with a sniper ball will instantly get you more money than you know what to do with.

(1 edit) (+1)

Yeah, just playtested (got stuck playing for like 3 hours trying to spend all that cash) after my last release and realised I need a lot of adjustments, will further balance it tomorrow. Thanks for playing and giving feedback, i appreciate it!

(+1)

Bug found. When you get 50 balls and choose an upgrade to copy or duplicate - the game is over. Fun until then though. Being able to take out a boss after a couple of seconds and the massive number of upgrades I think are the highlights.

(+1)

Thank you so much for playing it! I will fix the bug soon.

I’m still working to add even more ball types/upgrades and modifiers, as well as artifacts that affect the gameplay globally.